THE FUTURE OF ENTERTAINMENT IS HERE!


Oculus Rift is a 3D engine that was initially developed for gaming, and is now set to change the world of virtual reality, forever.

The simulation headset technology that transported people from their seats, into a live concert at last years Sundance film festival, allowed participants to look around the gig in a 3D environment as if they were there themselves.

Initially developed for gaming the Oculus Rift has already been put into action within many industries including medical, emergency, large companies for data visualization and product design – proving that the evolution of the technology could go a lot further than just gaming or indeed, entertainment. We are licking the surface of the Matrix, and it tastes guuuuuurrrd.

“It’s becoming clear to the world that virtual reality is on the horizon, and it’s going to change everything!” – Palmer Luckey, Oculus Rift founder

Probably worth mentioning here, that Oculus Rift is a prototype and still very much in development. (Sorry if we got your hopes up too quickly there!). However, some online softwares that are using aspects of the technology have already launched. The ‘Outerra World Tech Demo’ for instance uses satellite technology to show you the world spinning in space, right down to a blade of grass.

‘The demo uses real world data to recreate our planet in an accurate shape, using procedural fractal algorithms to refine the detail down to centimeter geometry details’ –

Starting the journey at a little airport in the heart of the Himalayas, participants can take off and explore the entire world in virtual reality. ‘Created from real elevation data with resolution 90m for land and 1km for ocean depths’. –

But for the real daddy (Oculus Rift) there are, as always, a few issues around the general practicality of the technology – the main one being motion sickness. An odd symptom to get from playing COD or Grand Theft Auto, agreed.

You see clicking a button and 3 seconds later a gun firing is simply god damn frustrating on a standard computer game, but with a simulation VR headset on, the delay and blur can lead to a much more physical result. Nausea. Imagine that! Just as you’re about to land a perfect headshot and show the noobs how it’s done, the noise of machine guns is intercut with the sound of projectile vomit coming from the blank face of your virtual player as he’s bent over aimlessly towards the floor.

Yeeeeeah, shooting people in the face just got much less glamorous.

This rather worrying problem otherwise known as ‘latency’, is understandably a major issue for developers who have found out there is no software to decrease the impact to a comfortable level for users. No software that is apart from Samsung’s software. Apparently the new OLED technology would allow developers to very easily solve this difficult problem. HURAAH! One issue though. Samsung don’t sell their technology to 3rd parties. OH FFS! So what did Ocular go and do? They gutted an OLED panel from an “undisclosed phone” and tested it, obviously. And by an “undisclosed phone”, we mean a Galaxy S4. And guess what? It worked!

But aside from blatantly stealing technology from Samsung, there’s still a long way to go in terms of developing different aspects of the Oculus including – tracking precision, image quality and resolution, before it’s ready for the market. But don’t worry people, it’s coming and when it makes it here, it’s Going. To. Be. Frickin’. Epic!